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TypeError: 'NoneType' object is not iterable NameError: name 'starbuck' is not definedįile "game/Mods/Mechanics/advance_time_override.rpy", line 62, in scriptįile "game/Mods/Mechanics/advance_time_override.rpy", line 65, in
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$ profit = mc.business.sales_made + starbuck.calc_investment_return() - mc.business.calculate_salary_cost() - mc.business.supplies_purchasedįile "game/Mods/Screens/enhanced_end_of_day.rpy", line 36, in Store._return = renpy.call_screen(name, *args, **kwargs)įile "game/Mods/Screens/enhanced_end_of_day.rpy", line 2, in executeįile "game/Mods/Screens/enhanced_end_of_day.rpy", line 14, in executeįile "game/Mods/Screens/enhanced_end_of_day.rpy", line 23, in executeįile "game/Mods/Screens/enhanced_end_of_day.rpy", line 34, in executeįile "game/Mods/Screens/enhanced_end_of_day.rpy", line 36, in execute Or another example: The daily report screen doesnt show up, instead I get again a failure log screen:įile "game/script.rpy", line 7978, in script callįile "game/Mods/Mechanics/advance_time_override.rpy", line 118, in scriptĬall screen end_of_day_update() # We have to keep this outside of a python block, because the renpy.call_screen function does not properly fade out the text bar.įile "renpy/common/000statements.rpy", line 519, in execute_call_screen NameError: name 'possible_crisis_list' is not defined
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$ the_crisis = get_random_from_weighted_list(possible_crisis_list)įile "game/Mods/Mechanics/advance_time_override.rpy", line 82, in I'm sorry, but an uncaught exception occurred.įile "game/script.rpy", line 8048, in script callįile "game/script.rpy", line 8954, in script callĬall advance_time from _call_advance_time_2įile "game/Mods/Mechanics/advance_time_override.rpy", line 82, in script Įxample: Sometimes at work or home or in town I get the failure screen shown up. A new game startet fine, but there are a few problems where it shows the failure (log) screen. it helps a lot to play (test) the game even if we need to start a new game each new game versionĪfter failing to get the 0.17.1 to run with the stable mod I tried the Dev Mod (beta) with 0.18.1.
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